77 lines
3.8 KiB
TOML
77 lines
3.8 KiB
TOML
[costs]
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#Restored percentage of full durability for an item after repairing with a single valid repair material.
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#Default Value: 0.25
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#Range: 0.0 ~ 1.0
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repair_with_material_restored_durability = 0.25
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#The additional cost in levels for combining an item with another item of the same kind when the first item is not fully repaired.
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#Default Value: 2
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#Range: > 0
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repair_with_other_item_cost = 1
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#Renaming any item in an anvil no longer costs any enchantment levels at all. Can be restricted to only name tags.
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#Default Value: ALL_ITEMS
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#Allowed Values: NEVER, ALL_ITEMS, NAME_TAGS_ONLY
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free_renames = "ALL_ITEMS"
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#Max cost of enchantment level allowed to be spent in an anvil. Every operation exceeding the limit will show as 'Too Expensive!' and will be disallowed.
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#If set to '-1' the limit is disabled.
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#Set to '40' enchantment levels in vanilla.
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#Default Value: -1
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#Range: > -1
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too_expensive_limit = -1
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#Percentage of full durability given as a bonus for an item after combining an item with another item of the same kind.
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#Default Value: 0.12
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#Range: 0.0 ~ 1.0
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repair_with_other_item_bonus_durability = 0.12
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#Costs for applying enchantments from enchanted books are halved.
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#Default Value: true
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halved_book_costs = true
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#The additional cost in levels for each valid repair material an item is repaired with.
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#Default Value: 1
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#Range: > 0
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repair_with_material_unit_cost = 1
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[prior_work_penalty]
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#FIXED: When renaming / repairing, ignore any prior work penalty on the item. Makes prior work penalty only relevant when new enchantments are added.
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#LIMITED: When renaming / repairing cost exceeds max anvil repair cost, limit cost just below max cost.
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#VANILLA: Renaming / repairing increase with prior work penalty and will no longer be possible when max cost is exceeded.
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#Default Value: FIXED
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#Allowed Values: VANILLA, FIXED, LIMITED
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rename_and_repair_costs = "FIXED"
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#Controls how working an item in the anvil multiple times affects the cost of future operations.
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#LIMITED: Penalty doubles every time an item is worked, but every increase cannot exceed a given limit.
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#VANILLA: Penalty doubles every time an item is worked.
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#NONE: Penalty is disabled by staying at 0 and does not increase.
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#Default Value: LIMITED
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#Allowed Values: NONE, VANILLA, LIMITED
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prior_work_penalty = "NONE"
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#Prevents the prior work penalty from increasing when combining two enchanted books.
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#Default Value: true
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penalty_free_enchants_for_books = true
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#Value to use when "prior_work_penalty" is set to "LIMITED". Every subsequent operation will increase at most by this value in levels.
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#Default Value: 4
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#Range: > 1
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maximum_prior_work_penalty_increase = 4
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#Prevents the prior work penalty from increasing when the item has only been renamed or repaired.
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#Default Value: true
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penalty_free_renames_and_repairs = true
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[miscellaneous]
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#Chance the anvil will break into chipped or damaged variant, or break completely after using. Value is set to 0.12 in vanilla.
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#Default Value: 0.05
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#Range: 0.0 ~ 1.0
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anvil_break_chance = 0.05
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#Solely renaming items in an anvil will never cause the anvil to break.
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#Default Value: true
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risk_free_anvil_renaming = true
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#Edit name tags without cost nor anvil, simply by sneak + right-clicking.
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#Default Value: true
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edit_name_tags_no_anvil = true
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#The naming field in anvils and the name tag gui will support formatting codes for setting custom text colors and styles.
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#Default Value: true
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renaming_supports_formatting = true
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#Allow using iron blocks to repair an anvil by one damage stage. Can be automated using dispensers.
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#Default Value: true
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anvil_repairing = true
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#Mobs that have a custom name drop a name tag with that name on death.
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#Default Value: false
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name_tags_drop_from_mobs = false
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