cobblemon-custom/config/easyanvils-server.toml

77 lines
3.8 KiB
TOML

[costs]
#Restored percentage of full durability for an item after repairing with a single valid repair material.
#Default Value: 0.25
#Range: 0.0 ~ 1.0
repair_with_material_restored_durability = 0.25
#The additional cost in levels for combining an item with another item of the same kind when the first item is not fully repaired.
#Default Value: 2
#Range: > 0
repair_with_other_item_cost = 1
#Renaming any item in an anvil no longer costs any enchantment levels at all. Can be restricted to only name tags.
#Default Value: ALL_ITEMS
#Allowed Values: NEVER, ALL_ITEMS, NAME_TAGS_ONLY
free_renames = "ALL_ITEMS"
#Max cost of enchantment level allowed to be spent in an anvil. Every operation exceeding the limit will show as 'Too Expensive!' and will be disallowed.
#If set to '-1' the limit is disabled.
#Set to '40' enchantment levels in vanilla.
#Default Value: -1
#Range: > -1
too_expensive_limit = -1
#Percentage of full durability given as a bonus for an item after combining an item with another item of the same kind.
#Default Value: 0.12
#Range: 0.0 ~ 1.0
repair_with_other_item_bonus_durability = 0.12
#Costs for applying enchantments from enchanted books are halved.
#Default Value: true
halved_book_costs = true
#The additional cost in levels for each valid repair material an item is repaired with.
#Default Value: 1
#Range: > 0
repair_with_material_unit_cost = 1
[prior_work_penalty]
#FIXED: When renaming / repairing, ignore any prior work penalty on the item. Makes prior work penalty only relevant when new enchantments are added.
#LIMITED: When renaming / repairing cost exceeds max anvil repair cost, limit cost just below max cost.
#VANILLA: Renaming / repairing increase with prior work penalty and will no longer be possible when max cost is exceeded.
#Default Value: FIXED
#Allowed Values: VANILLA, FIXED, LIMITED
rename_and_repair_costs = "FIXED"
#Controls how working an item in the anvil multiple times affects the cost of future operations.
#LIMITED: Penalty doubles every time an item is worked, but every increase cannot exceed a given limit.
#VANILLA: Penalty doubles every time an item is worked.
#NONE: Penalty is disabled by staying at 0 and does not increase.
#Default Value: LIMITED
#Allowed Values: NONE, VANILLA, LIMITED
prior_work_penalty = "NONE"
#Prevents the prior work penalty from increasing when combining two enchanted books.
#Default Value: true
penalty_free_enchants_for_books = true
#Value to use when "prior_work_penalty" is set to "LIMITED". Every subsequent operation will increase at most by this value in levels.
#Default Value: 4
#Range: > 1
maximum_prior_work_penalty_increase = 4
#Prevents the prior work penalty from increasing when the item has only been renamed or repaired.
#Default Value: true
penalty_free_renames_and_repairs = true
[miscellaneous]
#Chance the anvil will break into chipped or damaged variant, or break completely after using. Value is set to 0.12 in vanilla.
#Default Value: 0.05
#Range: 0.0 ~ 1.0
anvil_break_chance = 0.05
#Solely renaming items in an anvil will never cause the anvil to break.
#Default Value: true
risk_free_anvil_renaming = true
#Edit name tags without cost nor anvil, simply by sneak + right-clicking.
#Default Value: true
edit_name_tags_no_anvil = true
#The naming field in anvils and the name tag gui will support formatting codes for setting custom text colors and styles.
#Default Value: true
renaming_supports_formatting = true
#Allow using iron blocks to repair an anvil by one damage stage. Can be automated using dispensers.
#Default Value: true
anvil_repairing = true
#Mobs that have a custom name drop a name tag with that name on death.
#Default Value: false
name_tags_drop_from_mobs = false